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Mark Wright has written over 200 hundred articles which are published on more than 60 web sites around the Internet world. A small selection of these articles are kept here. If you wish to use one of these articles you may do so as long as the content is kept original and the author name and web site address are included. For more information please contact us.
Articles
The UnConscious Mind . Balance . New Groove Regulations . Golf Focus . Choosing
the Right Shot . Control Golf Emotions . Become a Great Putter . How to Aim Your
Club .
Choosing the Right Golf Shot to Play
I write a lot of articles on control of thoughts, emotions, self control but a part of mental game is how you plan your game and each individual shot. Your challenge is not with the opposition, the rest of the field or your playing partner, it is between you and your self control and against the course designer, the green keeper and the course itself, how it is playing on any given day in whatever weather conditions are present that day. But this is not just my opinion, just take Jack's word for it.
"Success depends almost entirely on how effectively you learn to manage the game's two ultimate adversaries: the course and yourself." Jack Nicklaus
You must value every shot so much that you are not prepared to allow the course designer to get one or two from you through poor planning. The designer has built the course with the very intention of pulling players into traps and pitfalls so they can be robbed of valuable shots. It's their job and yours is to get inside their heads by studying each hole properly so you can plan your strategy accordingly.
As you stand by your ball take in the terrain between you and your intended target. Imagine the course designer is there with you and jump inside their head for a moment. How were they thinking when they designed the hole? The course designer builds the course to be challenging and will place traps, greens, slopes in ways that draw the unplanned shot into bogey territory or worse. The green keepers will use the design to place the flags in positions which bring the dangers around the green into play if you are drawn into shooting at them. Hence the term "sucker pin position". It is a good idea for most golfers under most circumstances to shoot for the middle of greens and ignore the flags.
The level of detail you need to observe in the course architecture will vary according
to your playing ability. The professional tour golfer will want virtually every detail
with precise distances from every conceivable point. They will want to know what
the general slope orientation of the greens is and then what all the feed and breaks
are on each green. The beginner golfer will not benefit from this kind of detailed
information but they will still benefit from some reading of the terrain and noticing
where the biggest open areas are that they can play for.
Traffic Light System.
As
you are studying the course between you and where you want to send your ball you
are also imagining what kind of shot you can hit to get your ball to the target.
Your skill level should determine your shot choice, but unfortunately far too many
amateurs simply try and smash the ball as far as they can without any thought to
consequences. The further you are trying to hit your ball the longer and less lofted
the club you will need to use and thus the harder the shot and the less reliable
it becomes. A scratch player can hit a reliable 3 iron but a 28 handicap will not.
There is a simple but effective way to make sure that you are always playing within your own capabilities which will then ensure that you are scoring as good as you can on any given day. It is called the traffic light system and I first read of it in the "30 second swing" by T. J. Thomasi.
Before hitting any shot you must rate it against Red, Amber or Green light. Think about the shot you are considering and what percentage of the time you believe that you can hit the shot. It is very important that you are both honest and realistic with yourself when deciding what your probability of success with a shot is.
The Green Light Shot. You can play the shot 80 -
The Amber Light Shot. You can play the shot 60 – 80% of the time and you are not
risking more than bogey with a bad shot.
The Red Light Shot. You can only play this shot at best 5 out of 10 times and the shot has a high risk of double bogey or worse.
The green light shot choice is a balance between the most aggressive and appropriate shot for your situation when balanced against your ability.
Recap
Take note of the course architecture and try to place yourself inside the designers
mind. How have they cleverly used the land and placed traps within it to draw you
into hitting shots which get into trouble? Where can you play which sets your next
shot up nicely according to your ability? When choosing your shot ask yourself if
it is a green light shot and not at the mercy of a clever course designer.